Tuesday, February 17, 2009

5 (pp. 163-168
CREATIVITY is good ideas, innovation is using them. .
C.process.
  1. recog of problem
  2. info gathering (is prob too narrow, too broad?)
  3. produce ideas
  4. select best
  5. implement ideas.
Samsung 'VIP' creative building

individual
personality traits good for creativity :
locus of control
internal v external
self esteem
individual differences
task relevant knowledge (dr. arthritis)
intrinsic motivation
Organization
level of autonomy
form of eval (willy shakespeare example)
reward system
importance of task

15 (pp.498-510)
barbie v bratz- mattel v mga - changing lifestyle - view of women - mattel didnt change babie and was forced to make quick changes when bratz outsold it. need to stay up to datte - ORGANIZATIONAL LEARNING
programmed v nonprogrammed decision making - has it happened before, is there a havitual response?

Classical decision making model - how we should - prescriptive model
  1. look at alternatives
  2. list consequences n- assumes that we know all consequences
  3. consider preferences and consequences
  4. choose
administrative decision making model - how people actually make decisions
satisficing - search and choose a solution - not always best
bounded rationality
heuristics and bias
availability/representative heuristic
base rate
anchoring and adjustment heuristic - make decisions on adjustments from nsome inital amount
escalation of commitment
sunk costs
buyers remorse
SAPs ERP system

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